
- #GRAN TURISMO 4 PROLOGUE REVIEW DRIVERS#
- #GRAN TURISMO 4 PROLOGUE REVIEW DRIVER#
- #GRAN TURISMO 4 PROLOGUE REVIEW SERIES#
Fuji Speedway gameplay (400x300, Quicktime, 10937KB).Preview of Fuji Speedway (400x300, Quicktime, 14651KB).Preview of Grand Canyon course (400x300, Quicktime, 10093KB).Preview of Tsukuba Circuit (400x300, Quicktime, 13368KB).Gameplay in Citta di Aria (400x300, Quicktime, 9501KB).Preview of Citta di Aria (400x300, Quicktime, 15639KB).We've split up the movies by stage and even included some high-res concept images that can be made into wallpapers. GT4 MOVIES SCE's display at the Motor Show allowed us to grab footage from the latest build of GT4, including some never-before-seen courses. Turn the page for some videos taken from the Tokyo Motor Show version of Gran Turismo 4. For a more complete list of cars, check out this story on IGNPS2. The above list is missing a few cars that were confirmed for inclusion by SCE, including some of the concept cars like the Toyota Prius.

Old Gran Turismo favorites will also be included in Gran Turuismo 4 Prologue and will cover the majority of the automobile content on the disk. SCE also hinted that the game may have some additional concept cars as well. Gran Turismo 4 Prologue will also include at least six of the hot year 2003 cars.
#GRAN TURISMO 4 PROLOGUE REVIEW SERIES#
#GRAN TURISMO 4 PROLOGUE REVIEW DRIVER#
In addition to a lengthy driver training mode, Prologue features an amazing 50 cars, which equals the number seen in Gran Turismo 3 A-Spec. GT4 PROLOGUE CARS Don't think of Gran Turismo 4 Prologue as just a demo. Turn the page for a look at the cars of GT4 Prologue.
#GRAN TURISMO 4 PROLOGUE REVIEW DRIVERS#
Having actual drivers allows for convertibles to be driven with their roof down for the first time in the game. With GT4, the human area of the series at last comes to life with pit crews, drivers and animated crowds and observers.

While previous Gran Turismo games have made strives in these areas, the "human" areas has been left aside. Landscape involves the realistic recreation of courses set throughout the world while cars involves the realistic recreation of real world cars. In previous speeches on the game, Yamauchi has mentioned Polyphony's three main themes: landscape, cars and human. Yamauchi brought with him a short video clip showcasing some never before seen technology to be featured in the final version. Advanced players will be able to try out standard racers as well through the included five courses and take on some of the more advanced challenges (plus, we're sure GT fanatics will just have to get their hands on Prologue for a glimpse at what the final GT4 game will look like.
