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Gran turismo 4 prologue review
Gran turismo 4 prologue review









gran turismo 4 prologue review
  1. #GRAN TURISMO 4 PROLOGUE REVIEW DRIVERS#
  2. #GRAN TURISMO 4 PROLOGUE REVIEW DRIVER#
  3. #GRAN TURISMO 4 PROLOGUE REVIEW SERIES#

Fuji Speedway gameplay (400x300, Quicktime, 10937KB).Preview of Fuji Speedway (400x300, Quicktime, 14651KB).Preview of Grand Canyon course (400x300, Quicktime, 10093KB).Preview of Tsukuba Circuit (400x300, Quicktime, 13368KB).Gameplay in Citta di Aria (400x300, Quicktime, 9501KB).Preview of Citta di Aria (400x300, Quicktime, 15639KB).We've split up the movies by stage and even included some high-res concept images that can be made into wallpapers. GT4 MOVIES SCE's display at the Motor Show allowed us to grab footage from the latest build of GT4, including some never-before-seen courses. Turn the page for some videos taken from the Tokyo Motor Show version of Gran Turismo 4. For a more complete list of cars, check out this story on IGNPS2. The above list is missing a few cars that were confirmed for inclusion by SCE, including some of the concept cars like the Toyota Prius.

gran turismo 4 prologue review

Old Gran Turismo favorites will also be included in Gran Turuismo 4 Prologue and will cover the majority of the automobile content on the disk. SCE also hinted that the game may have some additional concept cars as well. Gran Turismo 4 Prologue will also include at least six of the hot year 2003 cars.

#GRAN TURISMO 4 PROLOGUE REVIEW SERIES#

  • Car selection (400x300, Quicktime, 7458KB)Ĭlick the images below to see larger versions of the in-game models.Īccording to Gran Turismo series producer Kazunori Yamauchi, this is a new area for the Gran Turismo series and further progresses the series towards covering all bases when it comes to the automobile world.
  • The game loads up models for the cars super quick. Here's a video of car selection from the Tokyo Motor Show version of Gran Turuismo 4. These cars include concept vehicles, old favorites, new family vehicles, and a few year 2003 cars as well.

    #GRAN TURISMO 4 PROLOGUE REVIEW DRIVER#

    In addition to a lengthy driver training mode, Prologue features an amazing 50 cars, which equals the number seen in Gran Turismo 3 A-Spec. GT4 PROLOGUE CARS Don't think of Gran Turismo 4 Prologue as just a demo. Turn the page for a look at the cars of GT4 Prologue.

  • The real Gran Turismo (400x300, Quicktime, 3755KB).
  • SCE has put together a ride-style attraction for GT4, using a moving cockpit and a three-screen F-355 Challenge-ish display. This time around, it seems that most of the content from this special Tokyo Motor Show version of GT4 will be included in Prologue, eliminating the need for such a title.Īt the far end of the GT4 booth, SCE was showcasing one exciting bit of Gran Turismo technology. Previously, Sony released the Tokyo Motor Show version of Gran Turismo 3 as Gran Turismo Concept 2001 Tokyo. We did too, of course, but the experience hasn't changed too much from previous play tests featured on IGNPS2 (not that we're complaining or anything). People passing by the game were verbally amazed at its graphics quality, and many stopped their business to try out the title for themselves. SCE had the game set up using the new pricey Logitech driving peripheral and with overhead screens showing off the action for passerbyers at the show.
  • Moving roadside spectators (400x300, Quicktime, 3659KB)Ī hint of good things to come to the game, especially since the still crowds seems to be one of the only remaining problems with the graphics engine used in previous builds (even the version on display at the motor show).Ĭoncept shot of moving spectactors.
  • Driver in Fairlady Z (400x300, Quicktime, 8706KB).
  • As for the animated crowds - well, see for yourself in these two short (and unfortunately shaky) clips:

    #GRAN TURISMO 4 PROLOGUE REVIEW DRIVERS#

    Having actual drivers allows for convertibles to be driven with their roof down for the first time in the game. With GT4, the human area of the series at last comes to life with pit crews, drivers and animated crowds and observers.

    gran turismo 4 prologue review

    While previous Gran Turismo games have made strives in these areas, the "human" areas has been left aside. Landscape involves the realistic recreation of courses set throughout the world while cars involves the realistic recreation of real world cars. In previous speeches on the game, Yamauchi has mentioned Polyphony's three main themes: landscape, cars and human. Yamauchi brought with him a short video clip showcasing some never before seen technology to be featured in the final version. Advanced players will be able to try out standard racers as well through the included five courses and take on some of the more advanced challenges (plus, we're sure GT fanatics will just have to get their hands on Prologue for a glimpse at what the final GT4 game will look like.











    Gran turismo 4 prologue review